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Depending on who you assign to complete specific tasks - and depending on whether or not they’re fond of you, a status attained by completing an optional character-specific side quest - party members are more likely to survive. At key junctures during the mission, you have to make decisions as to who in your party you’ll assign to certain tasks: about, say, who will cover your rear, or who will sustain a space-magic barrier to protect you from a horde of interstellar locusts. The data about Mass Effect 2’s final mission, however, is somewhat eyebrow-raising.
![mass effect 2 suicide mission flowchart mass effect 2 suicide mission flowchart](https://staticdelivery.nexusmods.com/mods/264/images/146-1-1491652420.png)
Throughout the year, BioWare published infographics detailing how players play the game, shedding light on revelations both shocking ( some players never recruit Garrus) and not-so-shocking ( everyone basically makes the same broad choices).
Mass effect 2 suicide mission flowchart plus#
Mass Effect had a resurgence earlier this year, when EA published the BioWare-developed Mass Effect Legendary Edition, a compiled remaster of the first three games in the original trilogy plus all associated DLC (well, save for one straggler). Most of the data are relegated to the realms of sports games, Apex Legends, and The Sims 4, but there are some juicy tidbits for Mass Effect fans, too - specifically, the survival rates of team members in Mass Effect 2’s infamous “suicide mission.” The figures are, not to accuse any of you of questionable behaviour, suspiciously high. Today, publisher EA released its annual “ Year in Gaming” report, which details player behaviour from across its portfolio of games.